Little Journeys is my latest short film in which we follow a small paper boat on its journey down a river.
Little Journeys is the result of me processing the end of a pretty toxic relationship. The journey the paper boat is on is meant to mirror the relationship I had. A relationship that left me completely drained, until a close friend of mine (credited as “Enti” in the special thanks) helped me out of it.
I specifically chose a paper boat because for me, it represents pure joy and happiness. Paper boats are incredibly simple to make, which is why making them is a common childhood memory and therefore gives off a sense of wonder and innocence. All these traits are things I felt like I had lost during that section of my life, which is why I tried to capture and reclaim them with this film.
The retro-inspired look also wasn’t just chosen because I felt like it. Beyond my lifelong love for retro games and their aesthetic, it also connects back to my childhood. I even asked for a Game Boy Advance for my 10th birthday, years after it had been discontinued! To honor that nostalgia, the entire short film was rendered at 240x160px, the native resolution of the GBA display.
(For a deeper dive into why I love creating in low resolutions, check out my Dither Art page).
The production itself took a little over a month and was entirely handled by me. The only part of the short film I didn't make myself was the music, which was produced by Spencer Y.K.
The production went pretty smoothly; however, it really challenged me to figure out new methods and ways to create the unique, retro-inspired look of the short film. I've spent almost a full week researching different rendering methods, compositing techniques, etc. To find a workflow with which I was happy and that produced the unique visual style of the short film.
The animation, modeling, rigging, lighting, rendering, most of the compositing, and editing were all done in Blender. In addition to that, PixiEditor was used to create the pixel art textures. Some compositing tasks, like tracking, masking, and other things, were done in Natron, and the final image was processed in GIMP, using the Batcher addon, which included adding the dithering effect.
Created by:
DioriteTM
Music by:
Spencer Y.K.
Special Thanks to:
Enti
Dinokonee
Animator27
The WürstchenGulasch team, consisting of:
Vecksus
VannyVR
Fabidrums
Mishka!